Knights and Brides Wiki
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Jousting is a combat activity. Players can fight in tournaments against NPC warriors, in duels against other players, or against monsters.

Tournaments can be accessed via the Arena Gates that are extant from the start in the Knight's Camp and added later at level 15 on to the Lady's Estate (rewarded by the quest Unexpected visit).

A glorious victory is a victory against an opponent that is of a higher level than the player.

A victory dedication or dedicated victory can be received by Ladies from Knights fighting a dedicated combat. Knights can dedicate combat to a Lady, which gives a small glory bonus when lost and a larger bonus of glory and item and collector item spoils as battle trophy when won.

Game screen combat edit legend

The combat game screen.

Stats[]

See Character stats.

A player has the following stats:

  • Health ( Stat-Health): the endurance of the player, how much damage can be taken before losing
  • Health Regen ( Stat-Regenerate): how much damage can be taken before losing health, healing a bit of a time each turn
  • Damage ( Stat-Damage): offensive strength, how much damage a player inflicts on the opponent
  • Rage ( Stat-Rage): action points; allows the player to take actions and use Moves
  • Crit Chance / Crit Probability ( Stat-Critchance): chance of critical hits, i.e. causing extra Damage
  • Crit Strength ( Stat-Critstrength): strength of critical hits
  • combat experience ( Fightstat-Xp), extra XP gain

The stats and abilities can be altered by the equipping of armor, lances, and shields with stats bonuses, as well as temporarily through status effects gained by the consumption of Dishes (see the article for details). Dishes are bought at the table or created in the Lady's Kitchen, and can be gifted to her befriended Knight Idols or her Betrothed.

Abilities[]

Abilities Icon Description
Fightmove-Rage
Rage
Stat-Rage bg
Fightmove-Critchance
Crit Chance
Stat-Critchance bg
Fightmove-Critstrength
Crit Strength
Stat-Critstrength bg
Fightmove-Regenerate
Regenerate
Formally Regeneration'
Health Regen
Stat-Regenerate bg While active you regain a certain amount of your base HP.
If the regen is 1% for example and your base HP is 4000hp you will get +40hp when damaged, no matter the amount your opponent damages you for.
If you heal while Regen is active you will gain the Heal amount plus 40hp.
  • +1%, 3% or 5% - 00:15:00 Time icon
  • +1%, 3% or 5% - 01:00:00 Time icon

Moves[]

Moves are actions that can be executed during combat.

Move Description
Fightmove-Refresh
Refresh
Fightmove-Attack
Attack
"Use Attack to inflict Damage and restore 3 Rage. Be aware of the Jinx Move - you can lose a lot of Rage."
Fightmove-Charge
Charge
"Charge! Inflict more Damage and break the opponent's shield. Beware of the Block and Healing - Block returns Damage and breaks the lance and Healing turns Damage into opponent's Health."
Fightmove-Block
Block
"Block any Damage. Have no fear! If you Block a Charge you will break the opponent's lance!"
Fightmove-Jinx
Jinx/
Curse
(Lvl 5)
"Use Jinx and you will inflict Damage and steal the opponent's Rage. Beware of the Block - you will lose Rage. If Jinx meets Jinx - both get double damage."
Fightmove-Healing
Healing
(Lvl 6)
"This Move Heals for the amount of Damage inflicted by the opponent. Beware of the Jinx - you won't Heal the Damage, but you will lose rage."


x Opponent
You Attack Charge Block Jinx Healing ???
Attack both inflict Damage, get Rage You inflict Damage, receive a lot of Damage, get Rage, shield breaks;
Opp inflicts a lot of Damage, spends Rage and Move
You get Rage, receive Damage; Opp blocks Damage, inflicts Damage, spends Move and Rage You inflict Damage, don't get Rage;
Opp gets Rage, inflicts Damage, spends the Move
You get Rage;
Opp transforms received Damage into Health, spends Rage and Move
Charge You inflict a lot of Damage, receive Damage, spend Rage and the Move
Opp gets Rage, Opp's shield breaks
both inflict a lot of Damage, break their shield, spend Rage and the Move You break your lance, spend the Move and Rage
Opp blocks all Damage, spends Move and Rage
You inflict a lot of Damage, break Opp's shield, receive Damage, spend Move and Rage
Opp earns Rage, inflicts Damage, spends Move, Opp's shield breaks
You spend Move and Rage
Opp transforms received Damage into Health, spends Rage and Move, Opp's shield breaks
Block You block Damage, inflict Damage, spend the Move and Rage
Opp gets additional Rage
You block all Damage, spend the Move and Rage
Opp breaks lance, spends Move and Rage
both will spend the Move and Rage, no one receives Damage You block Damage, inflict damage, spend Move and Rage
Opp doesn't get Rage, spends Move
You spend Move and Rage
Opp transforms received Damage into Health, spends Move and Rage
Jinx You earn Rage, inflict Damage, spend the Move;
Opp inflicts Damage, doesn't get Rage
You earn Rage, inflict Damage, spend the move, your shield breaks;
Opp inflicts a lot of Damage, spends Rage and the Move
You don't get Rage, do receive Damage, spend the Move;
Opp blocks Damage & inflicts Damage, spends the Move and Rage
both receive their own inflicted Damage, no one gets Rage You earn a lot of Rage, spend the Move; Opp doesn't Heal, receives Damage, spends Move and Rage
Healing You transform received Damage into Health, spend Rage and Move;
Opp gets Rage
You transform received Damage into Health, spend Move and Rage, your shield breaks
Opp spends Move and Rage
You transform received Damage into Health, spend Move and Rage;
Opp spends Move and Rage
You don't Heal, receive damage, spend the Move and Rage;
Opp earns a lot of Rage, spends the Move
both get some Health, spend Rage and the Move
???

Duels[]

Bulletin board

Bulletin Board Duels can be fought between players, arranged via the Bulletin Board. It shows various other players that can be challenged for a fee of 5 energy; when cancelled the energy is returned.

The potential duelists shown are around the same level as the player. Players tend to see other players of higher levels listed, e.g. a Lv9 might see a Lv9 and a Lv10 listed and can challenge them, but the latter Lv10 player will not see the Lv9 listed.

Winning against a player gives one point in the weekly victory dueling category. The game counts only one win per player per day, so winning against the same player multiple times during one day is not counted as more than one win.

File:Friend actionbar.png

Friendly Duels You can challenge a friend to a Duel using the Action Bar at the bottom of the game window, regardless of Level. As long as they are on your friend list you can challenge them. Duels against friends cost NO energy.

When sending a challenge the friend must also be online to accept. If they are not online or you don't wish to fight them you can instead choose to fight their shadow -the game sets your fights against your friend's A.I.

Betting[]

Bookmaker table

Betting combat can be fought between players, arranged via the Bookmaker Table; there are two separate categories, coin betting combat and ruby betting combat. Players apparently have to be of the same level to engage in betting combat.

Winning against a player gives one point in the weekly victory betting combat category of ruby or coin betting. The game counts only one win per player per day, for one type of betting only; so winning against the same player multiple times during one day (or in both coin and ruby betting) is not counted as more than one win.

Notes[]

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