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The Flying Dutchman is a structure in the home location Estate/Camp.

In-game tagline: "Restore it completely to start working on orders."

Construction[]

Structure Stage Materials Reward Function
Flying dutchman stage1
Stage 1
1 offshore in Estate/Camp
Flying dutchman stage2
Stage 2
5 Oak Beam
50 Ladder
100 Steel
300 Xp requ
Flying dutchman stage3
Stage 3
10 Oak Beam
15 Amphora
50 Drill Bit
500 Xp requ
Flying dutchman stage4
Stage 4
10 Oak Beam
20 Velvet
15 Gloves
500 Xp requ
Flying dutchman stage5
Stage 5
= Finished
10 Oak Beam
15 Circular Saw
15 Cuirass
500 Xp requ
File:Flying dutchman stage6.png
Stage 6
10 Mast Part
10 Black Sails
5 Obsidian Knife
1000 Xp requ
1000 Coin scr
1 Ruby requ

Function[]

The Flying Dutchman shows a collection of item request orders. The orders can be fulfilled with the items shown and in return the player receives the reward.

Unwanted orders can be removed via trash bin button. Rejected or fulfilled orders are removed from the board and are replaced by a new order after a time period (4h for fulfilling, 6h for rejecting).

Requested items are e.g.: Obsidian Ore, Pirate Coin, Sugarcane, Electrum.

Flying dutchman screen

Notes[]

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