If resource objects are within the player's energy limit they can cut and harvest the resource. If cut by hand the player receives bonuses of e.g. experience and collector items. In home areas, trees and rocks leave behind treasure chests when fully cleared. In travel areas, combo-clicking (5 clicks or more) on resources yields travel finds with better rewards.
Some natural resources are a renewing resource and reappear on the map occasionally; weeds and grass do so often, trees and rocks more rarely. Some objects go with the season, e.g. by being snow-covered in winter.
Travel locations also have underground Georesources, which can be found with Geo-Compasses and uncovered with Geologists. Underground resource deposits are randomly distributed on the map and located differently for each player.
The overview here and in the resources' articles list resources as standard, meaning there may be here-unmentioned variations of various kinds in the game, for example in sizes or in items and rewards gathered from them, e.g. in special circumstances or events.
Grasses and weedsEdit
Minerals give their respective resource. They can be Quarry-mined.
Metals give their respective resource. They can be Quarry-mined.
Wild crops can be cut for the respective crop.
|File:Bandits' treasure neverland 2.pngFile:Bandits' treasure neverland 3.png||Bandits' treasure in Neverland (22pcs, 50pcs, 80pcs)|
Temporary resources are special resources that are temporarily available. This can be due to featuring in events, being seasonal, or similar circumstances.
Event resources on home locations usually become sellable (with the Manage:Sell function) after the event, and can be removed this way without expending more energy or items.
Special flowers: These most commonly appear during events on the event location and the home location. The home location flowers are usually 3pcs, can be moved, and additionally to spawning can be created in the Genie's House.